{"id":82760,"date":"2024-07-02T06:21:47","date_gmt":"2024-07-02T13:21:47","guid":{"rendered":"https:\/\/techreviewers.net\/hands-on-sonys-new-mr-headset-impresses-with-clarity-ergonomics-but-still-needs-tuning\/"},"modified":"2024-07-02T06:21:47","modified_gmt":"2024-07-02T13:21:47","slug":"hands-on-sonys-new-mr-headset-impresses-with-clarity-ergonomics-but-still-needs-tuning","status":"publish","type":"post","link":"https:\/\/techreviewers.net\/hands-on-sonys-new-mr-headset-impresses-with-clarity-ergonomics-but-still-needs-tuning\/","title":{"rendered":"Hands-on: Sony\u2019s New MR Headset Impresses with Clarity & Ergonomics, But Still Needs Tuning"},"content":{"rendered":"
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Sony\u2019s new headset, officially dubbed the\u00a0SRH-S1 \u201ccontent creation system\u201d combines a compact form-factor with novel controllers. I got to check out the headset first-hand at AWE 2024 and came away impressed with the headset itself, even if the input and tracking still need some work.<\/p>\n

The yet-to-be-priced Sony SRH-S1 is being designed as an enterprise headset. It\u2019s built with Qualcomm\u2019s latest Snapdragon XR2 Gen 2 processor for standalone usage. Sony also tells us it can be driven by a PC through a compressed video stream (like Quest Link).<\/p>\n

Sony confirmed to\u00a0Road to VR<\/em> the headset\u2019s actual resolution is 13.6MP (3,552\u00a0\u00d7 3840) per-eye, using Sony\u2019s own ECX344A OLED microdisplay<\/a>. The display is capable of 90 FPS and 1,000 nits (at 20% duty cycle), with 96% DCI-P3 color coverage. That means the Sony SRH-S1 with has higher resolution and better color accuracy than Vision Pro: <\/p>\n