The Playbook for Making Great VR Trailers Without Mixed Reality Capture – Inside XR Design

Our series Inside XR Design explores the best of immersive design. Today we’re talking about how to make an incredible VR trailer using just in-game footage. No mixed reality setups, no…

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‘Batman: Arkham Shadow’ Behind-the-scenes – Insights & Artwork from Camouflaj

Batman: Arkham Shadow had a lot to live up to. Not only were the developers trying to bring one of the world’s best known-superheroes to VR, they were also building…

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Quest Sleeper Hit ‘Yeeps’ Reveals Player Population, Talks Past & Future of the Studio

Yeeps: Hide and Seek is an App Lab sleeper hit that the developers say reached 360,000 monthly-active users, even before its debut on the main Quest store this week. Speaking…

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Quest ‘Augments’ Feature for Concurrent AR Apps Needs More Time to Cook, Says Meta CTO

Last year Meta announced the so-called Augments feature, planned for Quest 3, which would allow persistent mini AR apps to live in the world around you. Now, eight months after…

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VisionOS 2 Enables WebXR by Default, Unlocking a Cross-platform Path to Vision Pro

We’ve know that Apple planned to support WebXR for quite some time, but with VisionOS 2, the company is enabling the feature for all users. WebXR allows developers to deliver…

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