The Secret to ‘Beat Saber’s’ Fun Isn’t What You Think – Inside XR Design

Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make…

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‘Silent Slayer’ Preview – Dr. Van Helsing’s Deadly Game of Operation

I went hands-on with Silent Slayer: Vault of the Vampire, an upcoming horror-puzzle for Quest from Schell Games that tasks you with defusing various arcane traps protecting a coven of sleeping…

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Hands-on: Apple Upgrades Personas for True Face-to-face Chats on Vision Pro

Apple today released ‘Spatial Personas’ in public beta on Vision Pro. The newly upgraded avatar system can now bring people right into your room. We got an early look. Much…

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This Open World VR Game is Still Ahead of Its Time – Inside XR Design

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the clever design of Stormland’s weapons, locomotion, and open-world. Editor’s Note:  Now that we’ve rebooted our…

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‘Max Mustard’ Review – An ‘Astro Bot’ Style VR Platformer That Cuts the Mustard

Max Mustard may be a bit of a curveball when it comes to names, but this traditional 3D platformer reimagined for VR delivers in nearly every other way, serving up some…

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What Any VR Game Can Learn From the ‘Electronauts’ Interface – Inside XR Design

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the interface of Electronauts to find out what makes it so excellently usable. Editor’s…

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Why “Embodiment” is More Important Than “Immersion” – Inside XR Design

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Synapse and exploring the concept of embodiment and what makes it important to…

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20 Great VR Games for Relaxation & Meditation

In times like these it’s nice to be able to get away from it all, if only for a brief moment. If you have a VR headset you’re one of…

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A Three-game VR Workout Routine That’s as Fun as It Is Physical

VR is finding uses in everything from art and design to training, research, and entertainment. An unexpected byproduct of VR’s immersion is its ability to flip the notion of in-home…

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‘Bulletstorm VR’ Review – An Uglier & More Tedious Version of the Game You Love

Bulletstorm (2011) is the sort of epic single-player shooter that’s all about running and gunning through an explosive linear campaign while chewing the fat with some wise-cracking sidekicks. It’s an interesting…

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