What Any VR Game Can Learn From the ‘Electronauts’ Interface – Inside XR Design

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the interface of Electronauts to find out what makes it so excellently usable. Editor’s…

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Why “Embodiment” is More Important Than “Immersion” – Inside XR Design

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Synapse and exploring the concept of embodiment and what makes it important to…

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Meta’s New Demo Shows Players & Devs What Compelling MR Can Look Like

Meta now has three mixed reality headsets, but still not a ton of mixed reality content to go with it. To remedy that, the company threw out an open source…

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‘Vi’ Wants You to Build Muscle with XR Gloves & (eventually) Its Fitness-first Headset

Using an XR headset for at-home workouts basically looks like playing Beat Saber: you can duck, dodge, punch or slice to improve cardio and burn fat. With an increasing number of…

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This is What a Vision Pro Competitor From Meta Could Look Like

With Apple Vision Pro out in the wild, it’s likely that Meta’s Quest Pro line will evolve to become more of a direct competitor. And we’ve actually got an idea…

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Chinese AR Startup Xreal Raises $60M in Hopes of Competing with Apple

Xreal, the China-based AR headset creator, announced it’s secured $60 million in its latest funding round which it hopes to use for product development and an expansion of production facilities.…

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